Monday, August 13, 2007

Level Caps Should Stay...Caps

I am not a fan of another level grind. There are already too many grinds in the game:
  • The 1 - 70 grind.
  • Farming for mats.
  • Grinding for rep.
  • Farming for gold.
WoW blew EQ out of the water because it was less grindy (i hereby christen 'grindy' as a new word) than EQ.

Blizz didn't learn the lesson of TBC, or more specifically the lesson of the ghost towns that stand gorgeous, well-scripted, and near-impossible to get a group for:
  • Naxx
  • UBRS/LBRS
  • Molten Core
Soon, once the cap is up, these sad, lonely examples of WoW excellence will be joined by:
  • Tempest Keep: The Eye
  • The Black Temple
  • Hyjal Summit
I want to see all of these places. When the level cap raises, off go the raiders to get 80 and the leet greens that will drop just outside the first town in the Frozen Jihad.

Blizz's response to this concern is silly. Yes, we could still "choose" to do slow down our leveling to see this content. That response ignores human nature, and it shows they haven't listened to the frustrations of warlocks like myself who have had to practically beg people for groups to run the epic mount quest.

It's a classic cooperation game, namely the stag hunt. But in this particular Stag hunt, the rabbits taste like cocaine and uber stats. Stag = current end game instance the day after the level cap raises to 80. Rabbit = Northrend and all it's glorious level 71 greens. Hunters = the people that would have made an excellent raid group.

I'll post more on this later, but Mystic Worlds has a much better suggestion...horizontal expansion. I disagree with some of MW's suggestions and have my own as well, but this kind of thinking would be so much more productive if you want people to actually enjoy the product of hours and hours of intense coding that Blizz did to script instances like Molten Core.

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