This makes no sense. Resilience protects you from critical hits. DOTs can't crit.
Supporters of this change say that the introduction of resilience affects burst-damage dependent classes but not classes that rely on damage-over-time spells, thereby overpowering us vs. burst damage classes. I can see that point of view. However, I offer the following rebuttals to support my feeling that DOT damage mitigation via resilience is not appropriate:
- DOTs can't crit, unlike burst damage.
- DOTs can be dispelled, unlike burst damage, meaning that you're not even guaranteed the smallest possible base damage listed in the spell description in exchange for your mana expenditure.
- DOTs can be healed through, unlike burst damage, giving groups with healers an advantage vs. a DOT-based class.
For a better explanation, this guy has a nice critique (a mage, no less).
In this thread, Archon has an interesting suggestion: drop resilience completely, and use the item point budget freed up to just up the Stamina bonuses. Makes sense to me.
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