Resilience Rating: The reduction to the percent chance to get a critical strike now also reduces the damage dealt by damage over time effects by the same percentage.My reaction:
So?I've posted on this at length in the past, so I won't bore you with my arguments against them (just trust me that I'm right), but all in all, I don't expect this to affect me much in the Arenas. My utility to the group is tied up in my abilities to:
- Draw focus fire in the initial barrage and rely on high Stamina and good healers to survive. The resilience change actually favors me in this role - less effective DoTs mean if I succeed in becoming the focus of attention, I will last longer.
- Disrupt the flow of the enemy's strategy through Curse of Tongues, Fear, Howl of Terror, and Death Coil. No change.
- Open up at the opportune moments with Searing Pain, Shadowbolt, and Shadowburn. No change - resilience already affects me here.
That's why you don't roll Affliction in the Arenas, people.
2 comments:
Seriously. I think the last time I relied on just my DOTs to kill things was.. LVL10's when I didn't know any better (Shadowbolt takes too long! DOT + melee lawl).
Pure DOTgib teams take a slight hit, but really benefit more at high level play due to no armor swapping (if that also comes with the update tomorrow).
/agree
In the stupid bridge arena, DoTs can help out a lot when people start weaving around pillars, but they don't put people down.
DoT + Melee! I think next time we have a team down 4-1 I will conjure a firestone and beat them down. :)
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